PARTY|LORE Role-play
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PARTY LORE ROLE-PLAY · FOR HIGHER EDUCATION

Your students take a role in a situation that matters — and act, unscripted, in their own words.

You assign one authored beat of a longer story. Its objectives are written into it, and you can read them before you assign it. What the student does next is not chosen from a list — they write it, and the situation answers.

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THE CATALOGUE · 9 ROLE-PLAYS

EVERY FIELD.
One authored beat at a time.

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HOW IT WORKS

FOUR STEPS.
Then the student writes.

"A rehearsal of a real decision, in the one setting where being wrong costs a conversation rather than a patient, a verdict, or a company."— AFTER GROSSMAN ET AL., APPROXIMATIONS OF PRACTICE

01 / 04

They open the Activity you assigned.

From your course. Nothing to install, and no code to pass around in class.

02 / 04

They take a role.

A delegate, a responder, an analyst — a person with a position to hold and something to lose.

03 / 04

They write what they do.

In their own words, in prose. Not a menu, not a branch list. There is no correct button.

04 / 04

The situation answers.

Other characters act on what was actually written, decisions carry forward, and the beat's objectives resolve — or don't.

One run through a beat is an attempt — the same word your gradebook uses. You set the length in turns and whether students work alone or in a group. Party Lore Role-play also launches through LTI 1.3.