6 BEATS
A serious crime. A scene, a laboratory, a courtroom. You are the team. Work the evidence and build a case that holds.
You assign one authored beat of a longer story. Its objectives are written into it, and you can read them before you assign it. What the student does next is not chosen from a list — they write it, and the situation answers.
6 BEATS
A serious crime. A scene, a laboratory, a courtroom. You are the team. Work the evidence and build a case that holds.
6 BEATS
An enemy cipher has gone dark. You are the codebreakers of Station X. Find the crib, build the menu, break it.
7 BEATS
Geneva, the 1790s. Victor Frankenstein has made something he cannot bury. Step inside Mary Shelley's Gothic tragedy.
"A rehearsal of a real decision, in the one setting where being wrong costs a conversation rather than a patient, a verdict, or a company."— AFTER GROSSMAN ET AL., APPROXIMATIONS OF PRACTICE
From your course. Nothing to install, and no code to pass around in class.
A delegate, a responder, an analyst — a person with a position to hold and something to lose.
In their own words, in prose. Not a menu, not a branch list. There is no correct button.
Other characters act on what was actually written, decisions carry forward, and the beat's objectives resolve — or don't.
One run through a beat is an attempt — the same word your gradebook uses. You set the length in turns and whether students work alone or in a group. Party Lore Role-play also launches through LTI 1.3.